

Divine divinity original sin 2 local coop isnt working update#
Keep in mind, every time they have to do an update to the EA release it pulls resources from the main work. Of course, I don't actually expect release till Thanksgiving or pre-Christmas 2022, but hey we can hope? I know they don't want to release much more of the world (*shame given how limited the pre-release version is and how many world problems we've found in playing it*), but they gotta stop squatting and actually give us MORE if they want it tested before release. Well, if the game is to actually be released in fully finished form in 2022 (which is about 3 weeks away from debuting btw), I would think we should be seeing a LOT more activity (like races/classes with their ability trees) actually folded into the preview version.

:-/īut who knows, maybe i will be surprised pleasantly. :-/ And while i dont wish to be anyhow pesimistic or toxic, seeing Druid and Sorcerer (especialy Sorcerer, especialy Chromatic Orb), i cant help but fear that they cannot manage to make it corect on first try, something keeps pushing them to differ from that "booring 5e" to their "fun and sparkles". simply bcs the closer we are to finish the game, the harder it would be for Larian to adjust anything. I cant shake the feeling that last tested class will be the worse, no matter wich it will be. It pesonaly worries me bot for a little different reason. i mean there isnt much to test for us, as long as they keep spells doing that they are suppose to do, it should be quite fine. we have ben told that now it will take some time before they release another class. so i would not keep my expectations high for that one.Ībout classes and ability trees. I mean, as i multiple repeated in last few weeks Swen litteraly told us that they will keep (and im not sure if he said "races" or "some races") hidden as surprise for release. but when we do, we should expect disapointment.

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